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Craft & Technology Department


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Teachers

S/N

Teachers

Designation

Benjamin Low 

HOD Craft & Technology

2

Lee Kwee Wei

SH Design & Technology

3

Tan Shin Shin

ST Art

4

Sng Ah Soon

D&T Teacher 

5

Koh Gim Koon 

D&T Teacher 

6

Zulkifli Mohamed 

D&T Teacher 

Nurlina Ibrahim

Art Teacher

Choo Weilin

Art Teacher

9

Jasmine Tan Jie Min

Art Teacher

10

Rachel Ng Yi Ting

Art Teacher

11

Warda Mohamed Shariff

NFS Teacher

12

Norfatihah Hanim Norazian

NFS Teacher

13

Tan Yoke Leng

Music Teacher

14

Amy Wong Lian Fong

EBS Teacher

15

Norlinna Mohd Ismail (NPL)

EBS/NFS Teacher

S/N

Support Staff

Designation

1

Abdul Nadzir

D&T TSO

2

Chow Siew Leong

D&T TSO

3

Saburudin Samad

D&T TSO / Maker Faire Support Staff

Mission Vision


The Craft and Technology department uses the Cognitive Apprenticeship Model as a framework for active learning and to make thinking visible. The Cognitive Apprenticeship model consists of Modeling, Coaching, Scaffolding, Fading and Reflection.  

Modeling and Coaching: Through online subject portals, SLS and Google classrooms, instructional videos and just-in-time coaching are made readily available to students for asynchronous learning. This allows students to take learning beyond their classrooms.

Scaffolding and Fading: C&T department programmes are designed to help students learn independently and progressively. Online resources, resource booklets and activities are carefully planned and designed each year to scaffold learning. Through fading, students are given opportunities to take ownership of their own learning to be independent and/or self-directed learners.  

Reflection: Both staff and students carry a mindset of life-long learning through regular reflections. Staff have weekly professional development discussions to review and improve C&T department programmes. Students are also given opportunities to consistently reflect on their own learning at critical junctures.   These efforts reflect our strong commitment to nurture students' creativity and inventive skills in the Arts and Applied Sciences; to make every student a creative thinker.

Key Programs For Each Subject

Unit

Subject Portal

Sec 1

Sec 2

Sec 3

Sec 4/5

Art

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Through Inquiry Based Learning, students acquire skills through various art tasks and express experiences and ideas in art making. They experience with different materials, tools and media to create new visual possibilities. They work with others to make art, present art and solve visual and other problems. Some of the art tasks include:

1. 1 and 2 points perspectives

2. Let's play (Construction of playgrounds using different materials)

Through Inquiry Based Learning, students acquire skills through various art tasks and express experiences and ideas in art making. They identify qualities, interpret what they see and experience and generate questions and ideas from visuals. They relate to examples of Singapore and International art and their ideas and processes.

Some of the art tasks include:

1. My motivational poster

2. Digital Art

Through Inquiry Based Learning, students acquire skills through various art tasks and express experiences and ideas in art making. The aims of the programme are to:

1. nurture an informed awareness and appreciation of the visual arts

2. enhance the ability to identify and solve problems creatively in visual and tactile forms

3. develop competency in the use of art elements and design principles, materials and processes

4. foster self-confidence and a sense of achievement through the practice of the visual arts

5. cultivate an inquiring mind, a spirit of experimentation and a passion for the visual arts.

Design & Technology

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Through design and make projects, students would be able to:

1. develop project management skills

2. design and sketch with basic ideation techniques (Lines and Circles & SCAMPER)

3. use basic hand tools safely for prototyping with resistant materials (Metal and Wood)

4. learn basic concepts of mechanisms and structures

Through design and make projects, students would be able to:

1. develop project management skills

2. design and sketch with basic ideation techniques (Shape Borrowing)

3. use basic hand tools safely for prototyping with resistant materials (Plastics)

4. learn basic concepts of mechanisms and electronics

Students would be able to:

1. design and sketch using ideation techniques

2. build up making skills and gain knowledge through design & make projects

3. build up design process knowledge through coursework

Students enrich their learning with the use of Computer-Aided Designs as part of their coursework.

Nutrition & Food Science

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The Food and Consumer Education (FCE) programme aims to:

1. equip students with the necessary culinary skills to prepare and cook nutritious and healthy dishes

2. instill knowledge for students to make informed decisions when buying and choosing foods

3. appreciate the diverse food culture in Singapore and the world

4. quip students with basic financial literacy to make wise and informed decisions when purchasing items

NFS (NA only): The programme aims to :

1. provide the foundation for students to understand the importance of good nutrition and its relationship to various diet-related health problems. This helps them select and prepare nutritious food for consumption.

2. equip students with knowledge in culinary food science to innovate food products that are nutritious, appealing and sustainable.

Music

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Students acquire musical and instrumental skills to prepare them for their final year iPad Band Project in Secondary 2 and learn about music of various cultures.

1. Fundamentals of Music

2. Keyboard Skills

3. Ukulele Skills

4 .Multi-Cultural Percussion & Composition Project

Students acquire the following skills to prepare them for the iPad Band Performance Project.

1. Basic Sound Production & DAW

2. Music Arrangement

3. iPad Band Arrangement & Performance Project

Music (NT only)

The programme aims to prepare students for the GCE Normal (Technical) Music syllabus, and provide students with a broad-based music education that is relevant to new developments in the music and music-related industries.

1. Paper 1: Listening Areas of Study: Popular Music from 2000 onwards, Western Classical Music, Music for Film and Television, and Music from Local Cultures.

2. Paper 2: Creating and Performing (Coursework)

Electronics

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(Express only)

Students will go through a 2 year syllabus of familiarising with electronic circuit components as well as circuit construction. They will:

1. be equipped with essential Analogue and Digital Electronics theory lessons

2. have guided practical sessions, learning to interpret electronics signals as well as data acquisition equipment.

3. understand and apply Engineering Systems Design in their coursework

4. go through circuit construction simulation software to test out their circuits

5. apply their knowledge to an examinable coursework as part of their final year National Examination